How is Vinode hosted?
We host and deliver everything, so you run no servers of your own. The pages are pre-rendered and served from a global network of servers close to each viewer, so they load in about 2 seconds anywhere in the world.
You run no infrastructure
There is nothing for you to set up and no ops team to staff. We host and deliver your interactive 3D experience, and your team maintains the content through the no-code Back Panel, not servers.
Delivery is fast because the 3D is pre-rendered once, ahead of time, and streamed to the browser as video. There is no live per-viewer GPU work. The finished pages are server-rendered to static HTML and served from a global edge/CDN close to each viewer, so a buyer opens the same fast experience whether they are on the same street as your office or on the other side of the world.
What "CDN" and "edge" mean
Two terms come up a lot in how this is delivered, so here is what they actually mean.
A CDN, or content delivery network, is a large set of servers spread across the world that each keep a copy of your files. When someone opens your experience, they are served from a nearby copy instead of from one distant origin server. That is what keeps loading fast no matter where the viewer is, because the data has less distance to travel.
The edge is simply the layer of that network closest to the viewer, at the outer edge of the internet near their city rather than in one central data center. "Global edge" just means those points of presence sit worldwide, so a buyer in Riyadh and a buyer in London are each served from one near them.
Vinode delivers through Cloudflare's global network, which spans 337 cities in over 100 countries and puts about 95% of the world's internet-connected population within roughly 50 milliseconds of a server. You can see the live footprint on Cloudflare's network page.
What a traffic spike does, and does not, do
Two separate things can make a hosted experience cost more as more people view it, and they behave very differently here.
The first is compute. A platform that renders 3D live has to run a GPU for every concurrent viewer, so a launch-day rush multiplies that cost in real time. Vinode does not work that way. The 3D is pre-rendered once and streamed as finished video, so a hundred viewers or a hundred thousand are served the same files with no live per-viewer rendering. That cost is simply not on the table.
The second is delivery, the bandwidth to send those files to viewers. This does grow with how many people watch, so each Vinode plan includes a monthly viewing allowance sized to your project. Within that allowance there is nothing extra to track, and if a project consistently draws more, we size the plan to fit rather than surprise you. Either way you deal with one predictable subscription, not a metered infrastructure bill.
Two ways it reaches viewers
The pages, players and forms publish as embeds. You paste them into your own website or CMS the way you would a video, so you do not have to rebuild your site around Vinode and your existing pages keep working.
For a sales office or event with no internet, a standalone offline kiosk app runs the same experience from a showroom machine. That kiosk is the only part that ever runs on your own hardware. For more on that, see can I self-host Vinode.
Hosting and delivery are part of your Vinode subscription, and your plan includes a monthly viewing allowance sized to the project, so there is no separate infrastructure bill to reconcile. What a project costs depends on its size and scope, so see what does Vinode cost.
See the load time yourself
Open a live project and check how fast it loads on the phone in your pocket.